But that’s not the only way Astro Bot celebrates history, as that idea is also directly tied to the game’s collectibles. In every level, there are a number of bots to rescue and puzzle pieces to find. Puzzle pieces help reveal new features in your base at the crash site, like costumes.
It also looks and plays very much like a Nintendo game, which is the highest praise you could give any 3D platformer. Use the whistle (Triangle) to all call bots, then use Camera Mode (D-Pad Up) and move the camera around until you’ve found both explorers. You can try taking a picture as you may get lucky and they’re already close together, but if not walk over to either one and punch and kick them in the direction of the other. Once the two characters are near each other, snap a picture in Photo Mode (not the built-in PS5 screen capture) and unlock the Thick As Thieves trophy.
The developer teased in a blog post that completing the new galaxy “might lead to something really cool,” so players will have to dive in and see what surprises are in store. Astro Bot just received its latest free update, adding five more levels and new bot cameos to Team Asobi’s Game of the Year-winning platformer. Find an up-to-date list of every game available in the Xbox Game Pass (and PC Game Pass) library at all membership levels, and find out which games are coming soon and leaving soon. Customers appreciate the controllability of the game, particularly the DualSense controller with its phenomenal haptic feedback and intuitive controls.
It makes me sad to think that today’s young players have so few options if they want to play something like Spyro the Dragon. Outside of Nintendo, it feels like the landscape is dominated by a few free games that are built to exploit parents with microtransactions. Too few games embrace the joys of play, and I fear that we’re building a more cynical generation of players because of it. I won’t spoil what characters appear here, but know that it isn’t just your average Kratos and Aloy cameos. There are shocking deep cuts here from every corner of PlayStation’s history, including its indie partners. If you have a seminal PS1 game in your mind or a semi-obscure PS2 horror game, there’s a good chance it’s represented here.
Read the review, research what the game is, decide if you want to play it or not. The number at the end is , like any review, someone’s opinion and TBH borderline irrelevant. Sometimes a game is just what people need in a specific timeframe and that’s enough.
Even a project by Behaviour the Dead by Daylight devs (me I know fro Scaler/Wet) had a car in some sci-fi worlds. The fact things are so simple these days that that’s amazing because realism/simplicity of using things. @Quintumply Are the secret stages/hidden levels required to get the platinum? I am just curious if there’s a steep difficulty barrier to get the platinum. I consider myself a decent platforming player, but I know my limits on having perfect reaction timing. The mothership — a PS5, finally filling a role it’s always looked designed to play — crash lands on a desert world at the centre of several nearby galaxies.
Proceed through the level from bot #1, taking the spiral platform, defeating the snake, and continuing your climb. Once you drain the blue hourglass and bust through the ceiling, head over to the right of the new platform, past the circular gray disk with the lever on top. Drop off the side and walk through the sand waterfall here, defeating the two pink enemies. You’ll find yourself in a small cave that has a bot at the back. There are seven bots in “Trapped In Time.” You’ll find the first two before you go inside the cave section of the level, the next three inside the cave, and the final two once you leave the cave.
Marketing And Release
People can call me crazy, I don’t care, Astro’s Playroom is still one of my top 5 favorite games on PS5 and I had very high expectations for this. Have to play it to find out for sure but I’m very encouraged by these reviews as it’s grading ahead of even some of Nintendo’s best. Would not be surprised of this gets the highest overall rating for a game this year. But then I remembered that communication between player and developer is not only what to do but also what to feel. And suddenly, it felt like they were hovering just over my shoulder, holding back their laughter as a dear friend would while they waited for me to get a joke.
And while there’s nothing to quite rival the GPU earworm of four years ago (despite the best efforts of a giant singing tree), the music is a consistent delight throughout. Here are the games released during 2025 that have won major industry awards or received nominations for those awards. We’ll update our awards tracker whenever new awards and nominations are announced. Customers praise the game’s quality, describing it as a champion of platforming games and one customer noting it’s the best arcade-meets-open world-chapter experience. Dive back into supersized adventures with ASTRO and this limited-edition controller!
Which Was Your Favorite Stage In Astro Bot?
Astro Bot packs a ton of variety into its level design, both visually and mechanically. 777X as an essential PlayStation studio with an imaginative platformer for the ages. A very inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation. Astro Bot from Team Asobi is a brilliant 3D platformer, one of the best PS5 exclusives, and an absolute joy to play from start to finish. @MikeTastic_86 I never said it ruined their experience, just reduced their potential enjoyment.
If these things are what you look for then fair enough but to suggest YOUR metrics for liking a game should apply to everyone else show a lack of empathy and frankly symptoms of being a sociopath. Maybe because im my late 50s is the reason this doesn’t grab me at all. I don’t have any children to let play it, and I’m pretty sure my wife would be none too happy if spending £60-£70 for gameplay that lasts less than most days I work and then would say why am I playing a kids game.
Past that, another level has you growing flowers to make your way up an ascending staircase of giant pots. There are musicals to play through, obstacle courses, giant robots to resurrect, and more. I could go on and on about every unique level, but the wonder of Astro Bot lies in discovery itself. It needs to be said that there’s a real emphasis on Astro Bot in not being punishing; there’s absolutely no penalty for losing a life, and the moment you grab a collectible, it’s yours — even if you respawn, you already have it. That might be disappointing to some, but it’s an intentional design choice that works in the game’s favor, as Astro Bot is much more focused on the “experience” and wants players to have pure, unfiltered fun. There are optional challenge levels that open up later on, however, for anyone who might be craving that.